var canvas = document.getElementById("myCanvas"); var ctx = canvas.getContext("2d"); const img = new Image(); img.src = './napis.png'; let i = 0; function moveText() { ctx.clearRect(0, 0, window.innerWidth, 60); ctx.drawImage(img, i, 0); ctx.drawImage(img, i + window.innerWidth, 0); i -= 1; if (Math.abs(i) > window.innerWidth){ i = 0; } }; window.setInterval(moveText,10);